Introduction into GRM, FB360 and FMOD

The GRM spaces plug-in allows for the moving of sound sources through a sound field giving you the control over where you want to locate your sound and/or where you want it to travel to as well as allowing you to automate positions and trajectories.

The FB360 allows for flexible movement of the source of a sound in a 360 surround environment, I found that the azimuth allowed you to change the angle at which the sound was coming from relative to where the listener is for accurate positioning of a sound. I found this interesting for placing sounds in angles between the four standard positions (0, 90, 270, 360 degrees). The elevation allowed for the ascent and descent of a sound. This was good for placing sound “above your head” – giving me ideas to include it in my piece.

If i can include that, along with other sounds behind me or the listener I think it would be very effective in emphasising it in a unique way. I also really like the spread function, I think if I’m accentuating all the sounds behind me at once spreading them all together could create one large 270 degree atmosphere. All of these programs seem to play with the idea of placing sound in angles and allowing the user to make full use of defining sound in a specialised environment.

FMOD was also very interesting in the way in which it’s designed to create sounds for 3D/VR environments, I specifically like how different scenes and sounds can be placed together to create smaller environmental scenes within a wider atmosphere.

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